Monday, October 17, 2011

~SECOND LIFE~

Talk by: Madam Mimna Sayuti

Second Life


  • Thinking & testing a web 3D tool for learning

  • Concept: Technological, Pedagogical, & Context Knowledge (Mishra & Koehler, 2006)
  • "Edgar Dale's Cone of Experiences
  • Related to virtual worlds

  • Virtual world examples:
  1. Weeworld
  2. Barbie girls
  3. Stardoll
  4. Zwinky
  5. IMVU
  6. Club penguin
  7. Metaplace
  8. Habbo
  9. Empire of sports
  10. gaiaonline.com

  • Virtual products:
  1. Offered for sale or free
  2. Used in world - fashion, buildings, furniture
  3. Connect to outer world - teaching tools, virtual phones, e-commerce

  • 6 Approaches to social virtual world integration
  1. Website linked to virtual world
  2. Virtual world linked to website
  3. Website embedded in virtual world
  4. Virtual world embedded in website
  5. Virtual world facilitates website
  6. Website becomes virtual world

  • Getting to know some related terms
RL : Real Life
SL : Second Life
Prims : Primitives or 3D shapes or objects in virtual worlds
Slurl : The URL address of Second Life spaces
Inworld: Refer to the spaces in virtual world

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